Combat School | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Distributor(s) | Konami, Ocean Software |
Platform(s) | Arcade, Commodore 64, Amstrad CPC, Sinclair ZX Spectrum |
Release date(s) | April 2, 1987 |
Genre(s) | Track and Field |
Rating(s) | Zzap! – 91% (for Commodore 64) |
CPU | Z80 cpu @ 1.5 MHz M6309 cpu @ 5 MHz |
Sound | YM-2203 audio @ 3.5 MHz uPD7759 audio @ 0.64 MHz |
Display | Raster, 256x224 pixels (Horizontal), 128 colors |
Combat School, distributed in North America as Boot Camp, is a 1987 arcade game produced by Konami where the player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training also known as a boot camp.
The control panel consists of a trackball and two buttons with different functions depending on the event. The game can be played against a CPU-controlled opponent or a second player. Player 1 takes control of Nick, a brown-haired recruit in an orange shirt, while Player 2 is Joe, a blond-haired recruit in a blue shirt. The game system is similar to Konami's Track & Field series.
The game is composed of seven training events whom the player must complete. Upon failure to complete an event, the player must do a set number of chin ups as punishment in order to continue into the succeeding events, or it's game over. The events are as followed:
After all seven events are cleared, the player graduates from basic training only to be sent on a mission to rescue the U.S. President from armed terrorists. The final stage consist of a single side-scrolling level where the player must fight off terrorists using the skills acquired during the course of training. This stage can only be played by one player.